![]() While theoretically possible, this too means essentially writing your own server code from the ground up.ġ: By this I mean a server that runs on multiple machines, communicating to provide redundancy and share workload in-between them, using load-balancing, fencing, and other advanced techniques.Ģ: This won't be as power-efficient for 24/7 operation as PCs nowadays have many cores but pretty poor single-core power efficiency. ![]() This means: Instead of using intermediate bytecode, directly compiled to x86(-64) or ARM assembly.Ĭlustering 1, on the other hand is not supported (by either game) and I don't think it's very likely that it ever will be. In fact, the minecraft devs did just that for this, and other reasons, and made Bedrock Edition, which is natively written. Of course, once you start wanting to run many servers, then server CPU machines will work best. When it comes to standalone products, something like a PN51 or mac mini (similar power requirements, available as a standalone NUC). Your raspberry-pi is at about 1/8 th of the speed of the fastest processors available (writing June 2021), so you could do a lot better by running instead on something like a recent laptop/low-power processor. The good news is that these days, ARM platforms have nearly caught up. This means if you want better server performance, get the best single-thread CPU you can buy. To put it simply, no, you cannot do so without rewriting most of the game.
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